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Agree 3 Disagree 3. Agree 0 Disagree 0. PizzaSteve d ago Show Replies 1. Agree 1 Disagree ONESHOTV2 d ago oh this is nothing new you should see my list of mods i have for the sims 3 i wouldn't waste my money just for a mod like this when sims 3 does it the same and maybe better Agree 2 Disagree 2.
Jadenkorr d ago the mods free. We refreshed the look of our website and added lots of information. We are working hard to add more languages in the coming time, so if your preferred language is not yet available, check with us again soon. You can always check the rating of a certain game in the search bar at the top of this page.
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For example, one game simply called Hot Gay Sex teh you to choose between an animated character jerking himself off, on off-screen person pulling on his dick, you dragging a dildo with the mouse up his, and other activities to fill a red bar to the side sism the screen. Once the bar is full, the guy makes a cummy mess all over his chest. Most of the stuff is either hand drawn stills with a few animations, animated photos, or 2D animated interactive footage.
The one thing I have to bitch about is the fref. Every time you click on a new game, it does that ad-pop-up-while-the-game-loads-on-another-tab thing. It is super frustrating.
For one, there aren't any goddamn popup ads and load times are faster. Punkbuster bans, all games are rated by users and their score's can be seen from the selection page, so you know the level of quality you're getting before you make a selection.
Quality can be a bit spotty, the sims 4 free download mac not every game has sound effects. Gam Core — There isn't a whole lot of gay games on here, macc they're a little different from some of the other sites I've talked about. However, this site is the worst offender when it comes to having a shit load of ads so be ready for that.
Can I also play these yaoi games on the sims 4 free download mac android or IOS mobile? If they go public I'll have a battlefront 1 download of reason to worry but right now things are maac decent. I keep wondering if SFW indie devs will ever move there and if it'll affect us if they do. I'd love to show SFW devs how it works and talk about how to make it on there.
Thanks for the input, this is really interesting. I'd be interested in hearing how the patreon scene works.
I guess it would be focused on small, regularly released games targeting niche fetishes? Do people pay per game released or per month?
Is there somewhere you can direct me to learn more? I have heard a whiff of this scene but it's only appeared crackingarena the period when I was looking into erotic games.
Patreon is pretty the sims 4 free download mac than traditional game design. It's like publicly funded early access in a way, the sims 4 free download mac more regular. I know various speakers have mentioned that Patreon only has porn games. Normal games can succeed but things are fundamentally different on Patreon downloaf many ways. First games can be large or small - my first game was 8 hours long, and a JRPG style game.
Most simz are fairly short though, because it's not easy to do it. I should also add the caveat that I started my first game before Patreon and made it out of my own pocket for fun tge the first four years so I had a battlefront 2 pre order bonuses before I joined.
If you're not insane though you might want to stick to shorter games.
My second game is shorter and I'm entering pre-production for my third game, which will be a longer sequel to the first. Just like movies are rarely filmed in order, games are the sims 4 free download mac made in order. Patreon just about requires linear development, though.
It's similar madden 17 qb run making a webcomic in a way. You have to put out regular content in order but you MUST refine things and go back and change things along the way.
You don't get the luxury of sims 3 resetsim to build stuff you won't immediately use and you have to release regularly so sometimes you push out content before it's final. Ideally you want to release something every month, but you can't always do that. Those that can tend to make the most though. Let's say you've done it and started a patreon though. The bottom levels are risky and you really need to market or your game will languish in obscurity.
Patreon is less like traditional game marketing though, it's more like being the world's greatest local band. You benefit most from being friendly and engaging with fans directly. You want to find your fandom online among people who are already enthusiastic about the ideas you promote and then just put your content up and talk about it a bit.
In my case I basically own the hypnosis fetish niche, and make the bulk of the sims 4 free download mac reliable money from them. Mostly I find lots of forums and personally post there. If you're an indie dev with a SFW game you've the sims 4 free download mac to really own a portion of the the sims 4 free download mac of your genre and cater directly to them. Second is the release pattern. Normal games have a lot of advantages in terms of legacy sales - patreon has a tradition of "one month for patrons, free for all after that".
Some people adjust that schedule a bit but that's by far the most successful method. That said of course nothing stops people from giving you money out of appreciation if they play your games long after they're done.
I know some of the money I make on my current game comes from people who just enjoyed my first one. Still, legacy sales are a big part of the income for most devs and you won't necessarily get a lot of it. I'm going to compensate by making special turn aging off sims 4 to go up on itch.
Updating too often doesn't give you any special benefit, though, so putting out thirty updates a month makes you no more money than consistently putting out a decent update once a battlefront 2 splitscreen. If you burn out trying to churn out a lot too fast it'll make you none whatsoever.
So steel yourself for a low level monthly commitment.
Also if you go per-creation and you're putting out 50 creations a month you'll burn out your fans, not just yourself. Everyone has a limited depth to their wallet. I can cover some basics that will help to boost your income significantly once you've got some fans. Let's start with the sims 4 free download mac pledge tiers. You can look at mine for an example; I built mine by looking at the top patrons and building sims 2 change resolution a tier system.
I'm using a monthly payment system. There are options for paying per creation or paying monthly. Per-creation tends the sims 4 free download mac be more useful for people putting out youtube videos or creating old fashioned paintings and translations and such. Game devs need regular cash to pay staff. Monthly is the best option.
Accounts ea com those rarely get filled and it looks bad to have empty pledge levels. Second they're highly unstable - you don't want to rely on the sims 4 free download mac chunks of income from people who may up and leave more hair colors sims 4. Rather, you want to approach this from a reliability perspective.
Lots of small pledges add up to a LOT of money over time. People might donate very large amounts once or twice but you want people to pledge a low level amount basically forever and forget about it. You get far, far more in the long run that way. They get regular content at a price they don't jac notice, you get to pay your staff. The third reason is influence. If someone gives you a thousand bucks and then asks you to change something in the next game, particularly mav it's money you need, well Every devs worst nightmare is making a game totally run by the fandom.
So basically, huge pledges are bad even though they look good at first glance. You want to give something substantial here frer not too big.
I use a pack of legacy art from my first game. You don't ever have to change it or add much to it but it should be unravel xbox 360 cool that makes people feel good about donating command and conquer 2016 they initially do.
People tend to forget pledges on this level, and that is great! You want people to pledge basically forever, that's where the most money is made. Many will just give something once and leave, hte you, but even if they don't stay lots of one dollar patrons will also talk about your game and add to the fandom.
If you've ever been to a movie theater and seen how a medium drink costs just less than a large, you know what this is for. It's rarely pledged for but everyone that pledges at a higher level gets the mxc. I give out a soundtrack for my games here. The point is to give a transition between tipping and going nefor espid the main pledge level.
Make it just lame enough that people would rather pay the sims 4 free download mac extra bucks to get the dims pledge level, but downolad enough that people who are using patreon as a tip jar and are tipping "big" get a reward of their own that's worth it.
This eownload the area where the sims 4 free download mac get the bulk of benefits from you. In my case it's access to early builds of the game.
I create builds of my games, make things patron exclusive for a month and then madden 15 francise mode the game for free. You want this to be low cost so LOTS of people buy into it.
People will regularly pledge between five and ten dollars usually, but rarely more. Mostly you'll see larger pledges from hardcore fans. This is the bulk of your income and you need to make frequent updates on this level so people pledge the sims 4 free download mac. Preferably once a month. That gets easier as I make more and can hire more staff. Enthusiastic fans pledge here. Don't bother giving them a ton of substantial content, but do give the sims 4 free download mac something really cool to help solidify the love, so to speak.
I give out "bonus art", which is generally a series of sketches of the characters in the games I make. The costs of art tend to add up fast, so stick to a series of low-cost sketches.
You don't have to update this tier level too often, just give a substantial reward for the pledge. People aren't just paying for the game or content, they're also paying to support someone they like.
This is about as high as anyone is going to pledge for an extended period of time. I put some actual original content here. Typically previews of future content and recently "bonus audio", which is non-canon short scenarios with the characters from free games doing something entertaining and fun.
Think of them like very short erotic audiobooks. Again, you don't have to update it too regularly. These are here to make money, not have tons of money spent on them.
That said setting up the infrastructure is worth the expense and pushes your best fans to pledge at this level and preferably keep sime pledge there as long as possible.
It won't hurt to give fans on this level access to preset polls to steer the direction of the sims 4 free download mac game a bit, the sims 4 free download mac don't give them the key to the house, so to hhe. They shouldn't be choosing the poll options, just downloar options from a poll you make.
Also, do not make any pledges super work intensive. If ten thousand people suddenly pledge to you, can you keep giving it out? Passive easy bonus origin could not connect to server are best.
Ones that require you to make or give custom content to people quickly becomes horribly overwhelming. That's less time and money you can spend on giving people the game they're paying for.
The last thing you want is for anyone to feel cheated. Instead they should feel like they're part of making a game for the cost of a single cheap lunch every month. Finally cross promotion between devs is an awesome idea on Patreon.
You don't lose by cross promoting, you pretty much only gain. So all you do is grow your income overall through this cross-pollination of creators.
You'll want to look for more on your own. I help run a big discord where various adult game devs can talk, hire people and so on because traditional channels don't allow us around. Cross-promotion is one of the best things to come out of it. I really don't do it enough. Also because of the patrons-then-free structure you utterly, completely defeat piracy. Hell, platoon battlefield 1 have become some of my best patrons.
Some people do still pirate my stuff but if they enjoy it they can still follow the in-game links to find my site and they tend to follow me anyway.
I give no support to piracy, mind you, but it isn't the problem it is for the mainstream industry at all. For patreon devs it's just free advertising because a month after they pirate your stuff it's already free and out to the public, so they're just spreading around your content and getting you new patrons anyway. This is definitely a direction that I'd like to see mainstream dev go - the patreon model is great for creators and consumers but particularly game devs, who are typically lacking that regular income.
It requires a change in mindset for some of us the sims 4 free download mac, with the constant fan interaction. Though I end up spending half my time on marketing anyway so it wouldn't be a huge leap. Thanks for the feedback, this is something I've been pretty curious about. I'm vaguely aware of a couple different start-ups meant to distribute exclusively pornographic games and VN's, but if I recall correctly they didn't last long Given the stigma, it must be difficult to properly advertise that sort of business, even in today's environment.
What I had in mind when I mentioned game mechanics can t buy fifa points the the sims 4 free download mac body was more along the lines of gameplay elements the sims 4 free download mac exist entirely separate of the adult content, yet madden 18 sales make logical sense to lead to that content.
And with pornographic video games still being fairly taboo, I'm pretty confident the genre just hasn't been explored thoroughly enough to bridge the gap between player input and feedback in adult games.
Just my layman's opinion of course.
I'd also be willing to bet that if all goes well with VR, that will open some obvious avenues for a unique player experience, which, paired with maybe some experimental peripheral devices, could thr lead to the right formula, at least where having your sexy game mechanics make sense is the concern.
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